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Vertigo Rush Impressions: Charming Parkour Racing That Needs To Find Its Rhythm

What the report saysVertigo Rush is the latest game from SumaLab, the indie developer behind the light-gun arcade cabinet-inspired Crisis Brigade/VRigade series, and is available now on both Quest and Steam in Early…

Rhythm Quest4 min read
Vertigo Rush Impressions: Charming Parkour Racing That Needs To Find Its Rhythm

What the report says

Vertigo Rush is the latest game from SumaLab, the indie developer behind the light-gun arcade cabinet-inspired Crisis Brigade/VRigade series, and is available now on both Quest and Steam in Early Access.Vertigo Rush takes a novel approach to the racing genre. Doing away with the traditional schtick of ‘cool people in even cooler vehicles’, SumaLab has instead asked the question: “What if we mounted small, bobble-headed children on dieselpunk-inspired parkour robots and combined that with dizzying verticality and arm-swinging movement?”An important question indeed. And while the result is initially a charming idea, it doesn't quite stick the landing… at least, not yet.The FactsWhat is it?: A parkour adjacent racing game that uses arm swinging locomotion to scale urban courses laden with verticality.Platforms: Meta Quest, Steam (played on Meta Quest 3)Release Date: July 1 2026 (Quest), August 25 2026 (Steam)Developer: SumaLabPrice: $14.99 Off To The RacesVertigo Rush sees you (initially) take on the role of a brash young street urchin named Jack who is intent on piloting a rust-bucket robot to victory in a series of races known as 'The Derby'.

Supported by a pit crew that consists of your precociously adept engineer/sister Sarah and a completely superfluous bearded man, you set off to claim glory across a series of challenging urban courses. You propel your little mechanoid racer forward using an arm-swinging locomotion system similar to that popularized by Gorilla Tag. Additionally, you can vault, jump, climb and rocket boost yourself around the course. There are also sections where you grab onto rails that zoom you around sections of the track.Vertigo Rush even includes a classic arcade racer-style weapon system, with a range of power-ups that can be collected and fired at opponents to slow them down or knock them off the track.

As a premise, everything lands very well and in some ways the game puts me in mind of one of my favorite VR racers ever: Sprint Vector.Testing Your MetalUnfortunately, I found the core locomotion mechanic just a little too finicky. I've played a great many games that focus on arm-swinging locomotion, so I’m no stranger to the technique, but there is something about this game's implementation of that system that I found just a little too fussy. Your arm movements need to be much more precise than feels necessary and even a small misstep will cost you your momentum.There is definitely a skill curve to learning the correct technique, so with some practice you can find the required rhythm, but even after a couple of hours I would often find myself frustratingly stalling.

Vertigo Rush Impressions: Charming Parkour Racing That Needs To Find Its Rhythm

Key details

Games like Orion Drift make a similar movement system feel fluid, and in that game, moving over varied terrain feels both challenging and intuitive. By comparison, Vertigo Rush ends up feeling a little clunky. However, this is something that could no doubt be smoothed out during Early Access.That said, the climbing and boosting mechanics work well and once you do get a decent flow going, the game becomes quite enjoyable. The level design complements this nicely with tracks that mix verticality, twists, turns and platforming elements, ensuring that players have to make use of the full range of movement mechanics at their disposal.In Need Of A Tune UpAs Vertigo Rush is just entering Early Access, it's difficult to be too critical, but there are several areas that clearly need further development.The current version contains a time trial mode and three cups in the campaign, each consisting of only three tracks.

Unfortunately, the AI opponents you face when playing solo don't provide much of a challenge and I was able to place first in every cup on my second attempt. By the end, I was winning some races by a minute or more, which meant there wasn't much incentive to replay the tracks once I'd finished them.I was excited when I saw the range of playable characters, including both the riders and the robots themselves, thinking that much like Mario Kart we would see some interesting specialization that would give the game some depth and nuance.

Unfortunately, these are purely cosmetic and none of the different bots appear to have any stats that influence how they handle on the course, which feels like a real missed opportunity.ComfortVertigo Rush is a racing game based on intense, fast-paced movement over varied terrain. There are very limited options of any kind available, let alone the usual comfort options. Players prone to VR motion sickness should definitely approach with caution.Where My Bots At?Vertigo Rush does not seem to currently offer open online matches, with multiplayer only available via room codes.